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Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
Collect hundreds of Items – Common, magical, rare, epic and legendary classes of loot. Hundreds of Item Skills – Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman. Dual Class – Combine any of six distinct classes with over 25 skills and modifiers per class. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence. More than locking a fucking gate because I didn't walk through the entrance quick enough in an unspecified time limit.Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. Why don't all the monsters in the surrounding area that just stay in the exact same spot, instead begin to explore & march down to the Devil's Crossing & wipe everyone out? I mean, makes sense to me. If I start up the game one day, why doesn't my character decide to say "Fuck you, I'm not doing anything today because it's my day off!" Why no time limit on XP, like a fatigue system where the game decides when you've earned enough? Or if you don't play for a certain length of time then you have a set time period before you gain any XP again.Īlso how about XP degradation - don't play for a week well tough tits that's 1 level per day lost so you're down 7 levels. It doesn't surprise me that shit like this exists in Grim Dawn if you 2 represent the general type of player. I don't need a time limit on walking through an entrance ffs, especially not a few seconds.
It makes no sense to allow access through the gates, but then mere seconds after to auto-lock them.